Chaos Group is getting on the virtual reality (VR) bandwagon in a big way, starting with its update of V-Ray for Autodesk 3ds Max. Version 3.2 adds VR rendering capabilities and multiple V-Ray GPU ray tracing enhancements. This free update—now available—also includes improved volume rendering, distributed rendering, and global illumination.
“VR is one of the most exciting things to happen to CG in the last decade,” said Vladimir Koylazov, Chaos Group Co-founder and Lead Developer of V-Ray. “Now V-Ray artists can easily view their designs in VR.”
V-Ray 3.2 for 3ds Max adds two new VR camera types to render stereo cube maps and spherical stereo images for VR headsets such as Oculus Rift and Samsung Gear VR.
This update also ships the first commercially available implementation of Nvidia’s Quasi-Monte Carlo sampling technology (QMC). Nvidia’s Phillip Miller, Senior Director of Advanced Rendering Products, says they worked closely with Chaos Group to bring the technology to market.
Specific V-Ray ray tracking GPU improvements include: